Farcheage dark runner
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The old resilience gems are also the same as new ones (for chest), they simply give more gearscore.Īnd I believe in 4.5 we get new t3 gems so they'll be stronger anyways. The need to re-roll stats on other certain gear remains, but honestly, that should be the trade-off for being allowed to play with a stat that benefit you more than the classes that are actually supposed to play with them.
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I'm sure recloaking any type of obsidian will help. But since half the server is DR or some sort of melee, I guess it only makes sense to give them some sort of option. In my opinion, the changes should happen.
#FARCHEAGE DARK RUNNER FREE#
The serp dagger is a free intensity for melee's, too. Melee's currently get a lot of crit rate from their passives right now. And I have 0 Strength.Īdditionally melee's are given a lot of evasion from it, unnecessary since they already have a high parry-rate.Īgility is an unfair stat pre 4.5 if you ask me. I'm at about 1800 agility and my base melee crit rate is ~15% higher than my ranged crit-rate. got screwed.Ĭame here and did the same mistake expecting different outcome ? Eh.
#FARCHEAGE DARK RUNNER FULL#
So you say that on live, you went full agility. While this is a point of concern for some players, ArcheAge is truthfully an almost impossible game to balance properly. Historically, the devs here have had a very hands-off approach towards balancing the game. If the new skills, new gear, and new gems are all balanced on the basis of the new skill changes, then it makes a lot of sense to keep things uniform. If we were to apply the new accuracy requirement to melee as well, you'd only be able to stack a few hundred agility at most levels of gear, meaning your crit rate probably wouldn't even surpass 50%. Let's also consider that archers/mages will need ~1100 of their stat (agility or intelligence) to hit 100% accuracy with their respective attack type. You're probably making this suggestion because you want to save people money from having to reroll or reallocate how their gear is built, but in the long term a custom change like this will really only cripple melee. As a melee, you'll still have to split between strength for accuracy and agility for crit rate. I'm sure melee players will be really excited about only having 30-60% crit rate. High grade hiram, Erenor gear, high grade t7 obsidian gear, awakened library gear will allow mage/archer players to hit +/- 100% crit rate with t3 gems. If it's not, then how many players can we expect to stick around after their gear that they worked so hard for had just become worthless?Īgility is good for melee crit rate now, but let's consider the implication of not making the stat changes in future patches. I'm curious if we can just remove that stat changes entirely? The classes are already changing, so there will be plenty of fun/new changes, but I would like to see the stat change removed. Good look full socketing your gear again after that. Also, most people still have the original resilience/toughness gems. My question being, are there any plans in motion to allow players to swap stats on their untradeable/uncloakable gear? If so, it would be incredibly expensive to remove gems, cloak the gear, then socket your gear again. Excellent customer server right? *Wonders why the live server lost so many players* I had full epic T6 obsidian gear, that was all spec'd for agility, and it all became worthless after 4.5. I did the same thing in the live server (spec'd agility), and when 4.5 dropped, they basically told me to go kick rocks and wouldn't help me fix my new trash stats my gear was loaded with. Now I can foresee many other medium geared players being affected by this. Agility in 4.5 is strictly for archers and becomes a worthless stat for me. The reason I'm worried, is because as a Darkrunner, I stacked agility. In 4.5 all the stats (strength, agi, spirit, etc) are changed. I'm not sure how close we are to 4.5, but I figured I should bring this up before it's too late.